

Once you stop ranting and raving about the ‘unfair controls’, and start blaming your own deficits for your problems, you will have a better understanding of how to win and how to get over it. It’s about getting over your own weaknesses.

This game is not about getting over a mountain. It’s about taming your recklessness, improving your problem solving techniques, and conquering your regrettably short attention spans. And this game- it’s not about climbing a mountain- it’s about surpassing your own innate limitations. Your shortcomings are the only thing that separates you from victory. Your enemy- the thing blocking your safe passage to the summit- is not the mountain itself. You blame these setbacks on the user interface, when in reality the user interface is your one and only friend in this game. Every setback, fall, and rage quit that you’ve experienced is a memo, detailing your inability to rise above (no pun intended) what is a simple concept with simple controls and simple rules. This game proves it, documents it, and displays it for all to see. I see it as a study in a human being’s propensity to be stupid, ineffective, and reckless. But they are, undeniably, perfect in every way.īut fret not, because I am here to let you in on a little secret. You may not like to admit it- I know it’s painful. I know it, you know it, and everyone knows it.

I have played this game (probably) more than you have, and it falls upon me to set the record straight. None.īut these lies (yes, they are lies) that are being circulated shall no longer stand. And believe me when I say, I have experienced absolutely none of the problems you people are complaining about. And understand this: I am not some freak of nature with unlimited time on my hands who’s innately great at video games. I’ve climbed to the top of the mountain over 50 times, many climbs clocking in at under ten minutes. I’ve got over 30 hours logged into this game. Now I know a lot of you will say, ‘no dude, you’re wrong the controls are inaccurate and don’t move smoothly enough.’ To you I say: no. When the hammer suddenly moves, that’s not the controls suddenly moving- that’s you involuntarily moving your hand because you’re undisciplined. When your hammer “spazzes out”, as so many of you have said, that’s not the controls spazzing out- that’s you spazzing out.

The problem is what arrises from moving the hammer (the mouse): human error. The controls do what they’re supposed to do perfectly: they move the hammer. I say it, instead, because no fault can be attributed to the controls with respect to any surrender to gravity that you yield during your GOIwBF experience. I say ‘fool-proof’ not because any fool can use them without issue (you people have proven that to be patently false). No, you see, the problem cannot be the controls because the controls are innately fool-proof. What were you expecting- a button on your keyboard that causes the cauldron to sprout rocket engines and propel you upwards? Or perhaps you were expecting a button to increase your basal level of intelligence so you can problem solve more effectively (if only such a button existed). You only have to do one thing to play this game: move the hammer via the mouse and provoke inertial reactions with said hammer. With these two facts in mind, I have to ask: How are the controls the problem? I mean, this isn’t complicated. These people suffer from what I can only describe as extremely delusional thinking.įact 1 - The ‘controls’ in GOIwBF include literally one thing: your mouse.įact 2 - The head of your hammer follows your mouse cursor with parallel precision and a smoothing effect to prevent the hammer from making sudden jerks/movements (and cursor acceleration if you are so inclined to leave that checkbox in the options menu unchecked). Many of the less astute people (dumb children) who have played Getting Over It have complained adamantly about the controls ranging in anything from ‘bad’ to ‘bugged’ to ‘evil’.
